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Thread Statistics | Show CCP posts - 36 post(s) |

Frying Doom
2164
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Posted - 2013.04.05 10:29:00 -
[1] - Quote
One little thing I would like to see as well, well one of several is a distance counter showing how far out a gun, ecm, ect.. is from the tower when you are anchoring, just to make it easier.
Also just a little marker in the manage screen to show what percentage of full a guns ammo is. Vote Now My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras |

Frying Doom
2213
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Posted - 2013.04.07 08:51:00 -
[2] - Quote
Even though the work is small
To be fair they really didn't start doing anything till half way through January.
I will happily take anything over the nothing it has rotted with for years. Vote Now My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras |

Frying Doom
2282
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Posted - 2013.04.09 22:20:00 -
[3] - Quote
Two step wrote:CCP Fozzie wrote:Update on our current progress:
The Private Hangars have a usable version completed, with the key functionality working. Work is remaining on peripheral issues so the structure is not yet in a shippable state but a lot of progress has been made.
Taking your feedback so far into account, the Private Hangar currently has a storage size of 50,000 m3 per character, slightly larger than had been discussed before. We are interested in your opinions about that change.
Repackaging modules in Starbase arrays is done and shippable.
Accessing modules everywhere in the shield is done and working for inventory look, give and take actions.
The CSMA anchoring change is completed and the structure has been renamed to "Extra Large Ship Maintenance Array" for clarity.
As usual your feedback is welcomed. Thanks for the update, that all sounds great. 50K m3 per person sounds pretty reasonable to me, especially because people can either anchor another PHA or just use a CHA. What they have finished so far has sounded great and the fact they they are continuing to work as people give them more ideas is awesome.
So once again thank you Two Step for making this happen and
Thank you CCP Fozzie and the rest of the CCP staff working on this. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2283
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Posted - 2013.04.10 02:21:00 -
[4] - Quote
RangerSmurf wrote:Can we please have some form of alliance module/item storage? Like the corp hangers that have the option to be allowed for alliance, but it does not function for them? Im not to caring about that but alliance bookmarks would be nice. I know not really a POS thing, but helpful none the less. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2284
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Posted - 2013.04.10 06:51:00 -
[5] - Quote
As you are working on POS can you change the refining arrays so they are better than NPC stations?
A POS owner pays for his POS, an NPC station user doesn't pay for refining. In honesty I think 100% is good. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2287
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Posted - 2013.04.10 22:46:00 -
[6] - Quote
Chris Winter wrote:Frying Doom wrote:As you are working on POS can you change the refining arrays so they are better than NPC stations?
A POS owner pays for his POS, an NPC station user doesn't pay for refining. In honesty I think 100% is good. IMO remove the 75% cap, and set the base refine to be something such that you reach 100% with all relevant refining skills (on the person who starts the refining process) to 5. The reason I said 100% was due to the coding difficulty of tying in all the skills or for that matter just referencing the NPC stations refining function.
As I am hoping for something short and sweet, 100% or if necessary alter its anchoring requirements to include refining efficiency 4 or 5. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2290
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Posted - 2013.04.11 00:01:00 -
[7] - Quote
Chris Winter wrote:Frying Doom wrote:Chris Winter wrote:Frying Doom wrote:As you are working on POS can you change the refining arrays so they are better than NPC stations?
A POS owner pays for his POS, an NPC station user doesn't pay for refining. In honesty I think 100% is good. IMO remove the 75% cap, and set the base refine to be something such that you reach 100% with all relevant refining skills (on the person who starts the refining process) to 5. The reason I said 100% was due to the coding difficulty of tying in all the skills or for that matter just referencing the NPC stations refining function. As I am hoping for something short and sweet, 100% or if necessary alter its anchoring requirements to include refining efficiency 4 or 5. Skills already have an effect on the POS refineries, they're just hard capped at 35% or 75%. The math is somewhere. Are they?
The text just says
"Refining yield efficiency does not apply to ice ores, which are always refined at the maximum efficiency the operator is capable of." And the refining yield multiplier says 0.75 x
So it has the ability to read the Ice processing skills but I am not sure I would say it has the ability already for ore processing skills.
If it does then great, set it to a base 50% same as NPC stations, if not set it to 100%.
Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2306
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Posted - 2013.04.12 01:54:00 -
[8] - Quote
Cygnet Lythanea wrote:I'm still thinking they need a much more extensive overhaul than this. A viable design that I would call 'based on T3' if it didn't predate them by years, These are all very nice patches of problems that have existed for years, and been ignored for years, but I say lets toss the whole thing out and take up the better of the two plans rather than waste time patching this thing, again. I say yes to modular POS. I know there's a new version of it, but here's the thread from the old forum: http://oldforums.eveonline.com/?a=topic&threadID=391410 So what do we do for the next 5 years until that is partially completed? Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2313
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Posted - 2013.04.13 03:13:00 -
[9] - Quote
bloodknight2 wrote:o/
I had a talk with some guys from my corp and there is one think we do not understand. This new hangar will remplace the old one? If yes, isn't 50k of space a bit low? No they already explained that the old one will still exist. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2395
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Posted - 2013.04.21 11:03:00 -
[10] - Quote
Would it be possible to get another progress update?
Thank you for all the work you have done so far. Any spelling and grammatical errors are because frankly, I don't care!! |
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